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Stargate: Adventure

 

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This walkthrough will get you through the game, but this is just one of many ways of doing things. Hitting ESC while walking saves you time.

FIRST PLANET - P3X-SOMETHING

Look at the torch.
Talk to Sam, ask about the torch.
Use the lighter she gives you on the torch.
Use the bulge.
Use the door that doesn't quite open.
Walk to Passage.
Take metal rod.
Use Skull, you will get a power module.
Go outside.
Walk to path.
Walk to Stone Table.
Look at Stone Table, then close it.
Walk back to Passage.
Talk to Teal'c about Stone Table.
Use Metal Rod on Illuminated Spot.
Enter the hole.
Take Accessory.
Use Accessory on Power Module.
Look at Sign, remember the markings and their order.
Exit hole.
Go back to the Stone Tablet.
Wait for slow-ass Teal'c to show up.
Use Stone Tablet, and insert the complete Power Module.
Enter the markings in the right order, then close it.
Go to path, then to Backyard.
Dialogue.
Daniel wants you in the hole.
Go there.
More dialogue.
Radio Teal'c and ask him about the hologram.
Radio Samantha and ask her about the hologram.
Wait for them to arrive.
More dialogue.


BACK AT SGC..

Use the elevator.
Go down to level 9.
Use Handgun on Light.
Use Door.
Enter Power Locker.
Use Fence Gate.
Use Master Fuse.
Use Electric Box.
Use Master Fuse.
Use Electric Wires.
Use Electric Wires on Power Box.
Use Master Fuse.
Walk right, then to Elevator.
Use Elevator.
Go down to level 16.
Walk left.
Dialogue, thing disappears, dialogue.
Go right, to Hallway.
Go right again, to Elevator.
Use Elevator, go to level 28.
Go left, to Control Room.
Go to Chulak.

CHULAK

Take Plastic Bottle.
Exit left, to Town.
Exit left again, to Town.
Use Plastic Bottle on Funnel, filling it.
Walk to Market.
Use Ligther on Merchant, accept 3 coins.
Walk left, then up, to Teal'c's house.
Use Doors.
Buy the map.
Go back to the
Market, to the right and exit the Market.
Exit the town, to 'suburbs'.
Walk up, to the Wilderness.
Look at map, then close it.
Walk to Ruins.
More dialogue.
Use backpack. Return to the Market.
Sell the Flashlight to the first Merchant.
Sell the Medallion to the third Merchant.
You should now have 6 coins.
Buy the Rope and the Horn from the second Merchant.
Return to the Ruins.
Use Metal Rod on Pillar.
Use the Rope on the Pillar.
Use Tied Rope, then use that on the Old Tree.
Pick up Rope.
Use Rope on Big Part of Pillar.
Go down the Hole.
The block puzzle. The point is to connect the topleft runway to the lower left and right ones.
It's not a difficult puzzle.
When you've done it right a click will sound and a funnel will open.
Close the button interface.
Use the Bottle Full of Water on the Hole in the funnel.
A door opens.
Go up the rope, to Outside.
Go Left, to the Forest.
Go to Suburb.
Go to Town.
Use Plastic Bottle on Funnel again.
Return to Ruins.
Go down the Hole, and go Down into the new door.
Use Bottle Full of Water on Fire.
Use Horn on Hole.
Pick up the Shill Harm.
Go Up.
Go Outside.
Dialogue and Cutscene.

VULCANIC PLANET

Exit left, to Cave.
Use Unknown Device, step into the ring.
Pick up Small Metal Object.
Use Switch, step into the ring.
Pick up Grenades.
Use Grenade on End of Pipe.
When the guard arrives, use the P90 on him.
Go Inside.
Walk left, to the Hallway.
Enter the right door, to Laboratory.
Go left, to Laboratory 2.
Go left, to Laboratory 3.
Pick up Large Metal Object.
Use Metal Rod on Table.
Use Panel.
Take Crowbar.
Go back to Laboratory 2 and proceed to Laboratory 1.
Exit to the Hallway.
Save Game!.
Exit right to the Hallway.
Monster appears.
When he's in front of the steam vents (two next to each other), use the Lever.
Pick up Medium Sized Metal Object.
Exit right, to Outside.
Use Crowbar on Crates.
Pick up the C4.
Go back Inside.
Go left, to the Hallway.
Use the C4 on the large door to the far left.
Exit the room, wait for the explosion.
Go back to the Hallway.
Go through the hole in the door, into the Hallway.
Use or look at the engravings on the right.
Place the Small, Medium Sized and Large Metal Objects into the corresponding slots.
Go through newly opened door, into yet another Hallway.
Before you do ANYTHING else, LOOK at the Shill Harm Tablet.
O'Neal will take the Shill Harm Crystal out.
Now walk left, enter the door, into the Room.
Here you will find Anubis.
When he attacks you, he notes the presence of your Shill Harm Crystal.
Use it on him as soon as you can.
Anubis is gone!

THE END

Note: There is another way of opening the first door in the base on the Vulcanic Planet.
There's also another way of getting the map (instead of buying it).


Jack O'Neill: He also wanted me to tell you that the whole, "invasion of the Tau'ri" idea has been cancelled due to... rain. Master Teal'c, might I suggest that we spare them this time? Teal'c: Very well... underling.

STARGATE


Coming up!

Stargate: Atlantis
5x06 The Shrine
  • 22 August, 2008

Stargate: Continuum
  • Has premiered!

DVD's in Poland

Stargate: SG-1 - Season 1
  • 19 August, 2008

Stargate: Continuum
  • 26 August, 2008

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